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UNIQUE. BOLD. INNOVATIVE.

 

our mission in..

AITR

The mission of the Academy of Information Technology & Robotics is to create a collaborative learning environment where students and facilitators work together in meaningful, rigorous, and engaging real-world curriculum with the support of parents and the business community to produce educated men and women who are prepared for the jobs of tomorrow.

How are we different?

In 2009, the director of the academy, Dru Urquhart, wrote a proposal called, “The “New” High School” to create the Academy of Information Technology & Robotics. This new school within a school opened in 2010 and was designed to teach students high-tech skills in a collaborative environment where they are encouraged to be innovative and take ownership of their own education. A team of seven teachers works together to create and facilitate inter-disciplinary projects with central focuses on science, technology and engineering. These projects are facilitated over time periods we call hexmesters. Hexmesters are six weeks each and there are six of them in a school year. We’ve replaced textbooks with technology and custom-created curriculum. Instead of following the traditional bell schedule, we have flexible blocks of learning time. We’ve also created a mentoring system where each teacher serves as a mentor to a group of 25 students for their entire four years of high school. Mentor teachers track their students whole academic progress, communicate with families and other teachers, and also advise mentees in other aspects of life pertaining to education.

What is the curriculum like in AITR?

For the most part, days in AITR have three parts: Math followed by challenge time in the mornings, and technology time in the afternoons.

AITR uses a “hexmester” design to deliver curriculum to students. “Hexmesters” are six week periods based on the model in FIRST Robotics and the six week robot build season. The six week period gives enough time for students to complete a comprehensive project, but also creates the sense of urgency that often exists in the business world. Each grade level works through six hexmesters each year. The hexmester is designed around a specific challenge or problem based case. Students are divided into teams and throughout the six weeks they work on their challenge plus integrated material from every subject in the curriculum to resolve, build or design their solution to the challenge. At the end of each six week period students have some type of “deliverable” (e.g. a prototype or a mapped out solution) that they present to teams of teachers, business partners, administrators, and other community members.

For a specific outline of the course options included in each grade level, please click here.

TECHNOLOGY TRACK CHOICES

Programming

This track covers fundamentals of programming and software development including procedural and object-oriented programming.

Computer Repair & Networking

Students learn how to troubleshoot and repair computer problems in a variety of electronic devices. They also gain skills in networking, cyber security, and building computers.

Video Game Development

This track helps students develop relevant technical knowledge and skills needed to prepare for further education and careers in the Game and Simulation industry. 

Robotics

OUR PROGRAMS

OUR SPONSORS

Our sponsors provide mentoring, equipment, supplies, internship opportunities, and financial support. Thank you!

GET IN TOUCH

Have questions about AITR? Contact our staff by filling out the form below.